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This means that on my system the cutscenes can only be played without stuttering when a lower resolution is chosen, but not when the original 1920x1080 resolution is selected - even when JAW would be able to improve the performance of the Bink cutscenes within the game. For comparison: I don't have any issues whatsoever playing Full-HD videos (1920 x 1080 pixels) in other formats (Blu-ray, MP4, QuickTime trailers etc.). When using the Bink Player included in the free "RAD Video Tools for Windows", I can play the cutscene files outside the game smoothly on my second display (resolution: 1680x1050 pixels), but on my primary display (resolution: 1920x1080 pixels) there is still some stuttering (but nowhere as much as when watched within the game).
#Bink video tools not converting entire video windows 8.1#
I have a decent Hardware specification (MSI Mainboard with Intel H81 Express Chipset, Intel Core i5-4590 CPU, 16 GB RAM, SSD, NVIDIA GeForce GTX 960, Windows 8.1 64-Bit), but within the game the cutscenes are a stuttering mess. I have put a significant amount of time into analyzing and finding a solution to the problem, and to be honest, in my opinion it might really be possible that the developers will not be able to provide a real fix - as long as the cutscenes are delivered in Bink format. JAW promised to look into the issue, but until now - more than three months after initial release - there is still no fix available. When "Oddworld - New 'n' Tasty" (NnT) was released for PC, I immediately purchased it, but was thoroughly disappointed, that the highly improved cutscenes were not playing smoothly on my system, even though my hardware specifications are well above the requirements of the game and NnT itself was working fine within gameplay.
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